I enjoyed this, the visuals were great. Humor was fun and didn't overstay it's welcome, and the ways combat encounters started were all unique and interesting. The dynamic between the characters felt good and I'd like to see them make a return sometime, maybe even in a sequel?
I would consider, though, adjusting the effectiveness of some status effects on enemies. Once I had access to stun and confuse I was able to deal with the rest of the enemies very easily, making the shark encounter the hardest fight of the game despite being only the second one. Maybe confuse should have a lower chance of applying and stun shouldn't last as long, or have a lower chance of missing a turn?
Either way, I enjoyed the experience and it's clear this came from a place of passion.
Looking forward to checking out your next work!
(btw, there's a typo in the item name for "gauze")
thanks for playing! and thanks a lot for the feedback, balancing is definitely something i need to take the time to work on in my games :], but im still glad you enjoyed it!
it's not easy to get right, especially for smaller projects like this.
Gotta say though, that I appreciate you making status effects an essential part of combat to begin with. There's no such thing as "grinding" you just have to strategize accordingly, which beats the older style of RPG design where one hits the player with a cliff of difficulty every few hours.
Looking forward to seeing more from you!
edit: Also...what's this about a second optional fight??
that.. was fun! the battles are quite hard to an extend, the sea creatures.. oh dear that jellyfish is going to give me nightmares, but the story was nice, sweet, and the dialogues are funny! this was a hard yet fun game, keep up the good work!
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I enjoyed this, the visuals were great. Humor was fun and didn't overstay it's welcome, and the ways combat encounters started were all unique and interesting. The dynamic between the characters felt good and I'd like to see them make a return sometime, maybe even in a sequel?
I would consider, though, adjusting the effectiveness of some status effects on enemies. Once I had access to stun and confuse I was able to deal with the rest of the enemies very easily, making the shark encounter the hardest fight of the game despite being only the second one. Maybe confuse should have a lower chance of applying and stun shouldn't last as long, or have a lower chance of missing a turn?
Either way, I enjoyed the experience and it's clear this came from a place of passion.
Looking forward to checking out your next work!
(btw, there's a typo in the item name for "gauze")
thanks for playing! and thanks a lot for the feedback, balancing is definitely something i need to take the time to work on in my games :], but im still glad you enjoyed it!
it's not easy to get right, especially for smaller projects like this.
Gotta say though, that I appreciate you making status effects an essential part of combat to begin with. There's no such thing as "grinding" you just have to strategize accordingly, which beats the older style of RPG design where one hits the player with a cliff of difficulty every few hours.
Looking forward to seeing more from you!
edit: Also...what's this about a second optional fight??
:-)
i really enjoyed your video!! and I'm glad you liked this one too :D
that.. was fun! the battles are quite hard to an extend, the sea creatures.. oh dear that jellyfish is going to give me nightmares, but the story was nice, sweet, and the dialogues are funny! this was a hard yet fun game, keep up the good work!
thanks for playing!! so glad you had fun :)
very good, very fun, harder than i expected it to be??
glad u had fun! getting mixed feedback on the difficulty hehe
is no one gonna talk about the santy is home reference??
👀👀
Request: you should make a horror game that takes place at a forest called the woods of death
sounds cool !
yep
great jobs
always fun to see u playin
;*
Very cool game loved it
awesome video! glad u liked it!!
Well I played it and finished it and I have to say this was a pretty good game I had a lot of fun with it.
awesome! glad you had fun
Haven't played but i bet this is the best kulu game yet
its definitely a kulu game bro